Hi Robert, Thanks for the reply, I'll look into this approach.
Neil. ---- Robert Osfield <[email protected]> wrote: > Hi Neil, > > The ReaderWriter::Options structure has a data file path list built > into it, this is checked before the main data file path list stored in > the Registry is checked. So if you want a certainly directory > checked just put it on your path, either via the ReaderWriter::Options > or via the Registry using osgDB::s/getDataFilePathList. You'd > typically use Options when you only want to locally set the search > path. > > Robert. > > On Thu, Apr 30, 2009 at 5:29 PM, <[email protected]> wrote: > > Hi All, > > > > I'd like to pick your collective brains for a moment in regards to search > > paths for files within OSG. I'm currently working on the 3DS plugin for > > OSG, looking at a little problem. The scenario is as follows. > > > > I have a 3DS file whose material table references a texture. When this > > model was created the texture resided in the same directory as the model, > > and hence no path information was stored - at least I guess that's why > > there is no path information for the texture referenced. Now when I want to > > load this model, the 3DS loader tries to locate the texture in the > > directory that the model resides in - using the findfileindirectory > > function - but as the texture is no longer in this directory, the function > > fails to find the file, and the 3DS reader decides not to put a texture on > > the geometry. > > > > Now, the thing is, I do know where the texture is relative to the model. > > Its in a parallel directory. In fact, if I ignore the result of the find > > file, and merely just try and load the image, my readfilecallback handler > > amends the path to the file, and the image loads. > > > > So, what I was wondering was whether there already exists a way by which I > > can "direct" the findfileindirectory function to take account of a custom > > search algorithm? I've had a look and I can't spot one, but wondered if > > others might know differently? > > > > On the assumption that no such methodology exists, my thoughts were that I > > could amend the existing function to call a custom defined function on the > > user supplied readfilecallback - if one has been supplied - in the event > > where the readfileindirectory function has failed. > > > > Any thoughts ? > > > > Thanks for any assistance/comments. > > > > Kind regards, > > > > Neil. > > _______________________________________________ > > osg-users mailing list > > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

