I have been working exclusively with Visual Studio 2003 and now I'm
dealing with different machines with newer VS versions on them. My
question is: 

With each version of Visual Studio, does there need to be a separate OSG
build?

The first problem I saw was something as simple as the code snippet
below:

1   osg::ref_ptr< osg::Group > theRoot = new osg::Group;
2   theRoot->setName("Root");
3   cout << theRoot->getName();

This executes just fine on my current machine with VS2003 (under which
OSG was compiled ). However when I copy that baseline over (with the
same OSG lib/dll files) to a machine with VS2005 on it, compile it and
run that same code, it crashes on line 3. 

I didn't think it should need a rebuild but I don't see what else might
cause that problem. I thought I'd ask if indeed OSG needs to be rebuilt
for each VS version while I'm looking for other causes.

Thanks,
Tom
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