If I want to draw something in the client area of the window OSG is rendering into (via Windows GDI calls), would I do this in a preDrawCallback? (after setting an appropriate ClearMask in the camera)
I want to have a gradient background and I'm thinking that I could do this easily with the GradientFill() function. I realize I could accomplish the same thing using methods from the osgHud example, but I'm thinking that a GDI call would be faster. Cory _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org