Hi Cory,

OpenGL calls used to fill a background colour will be the faster way
to accomplish a gradient background and it'll be a portable solution.

Robert.

On Sat, May 2, 2009 at 1:24 AM, Cory Riddell <[email protected]> wrote:
> If I want to draw something in the client area of the window OSG is
> rendering into (via Windows GDI calls), would I do this in a
> preDrawCallback? (after setting an appropriate ClearMask in the camera)
>
> I want to have a gradient background and I'm thinking that I could do
> this easily with the GradientFill() function. I realize I could
> accomplish the same thing using methods from the osgHud example, but I'm
> thinking that a GDI call would be faster.
>
> Cory
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