Hi, first of all, i'd like to introduce you to my problem to you. I have a PagedLOD DB for representing the ground. On this ground I want to position vegetation also as PagedLOD Nodes. X and Y Values are fix. The Problem is that I have to set the vegetation exactly on the ground, using an intersectiontest works, but if the ground tiles switch from one level to the other, the position needs to be recalculated because there might be gaps when getting finer tile resolution. My first idea was to use osgDB::Registry::ReadFileCallback to check if a node is paged in. But this doesn't seem to work because the databasepager has cached tiles and so changing isn't registered. The second idea was to use a cullvisitor to update all visible vegetation. But if I attach setCullCallback to a vegetation-node the cullvisitor works just for the root node. Then I thought of setting CullCallback to all children while creating them. But then this information will be lost because they need to be saved. I hope it is clear what I'm trying to do. Has anyone an idea how to handle this problem or possibly an other approach?
Thank you. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11331#11331 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

