No.. When I searched the mail archive I found the previously linked message. It 
stated:
"It's a bad thing to add/remove items to the scene graph inside an update 
callback.  Apparently, it invalidates the iterators."
 
It was that message that prompted my initial question.
 
/Björn


________________________________

Från: [email protected] 
[mailto:[email protected]] För Serge Lages
Skickat: den 5 maj 2009 13:49
Till: OpenSceneGraph Users
Ämne: Re: [osg-users] Adding and removing objects toscenegraphduringruntime?



        Hi,
        
        Did you try to just add an UpdateCallback to your root node for example 
who makes the job to add or remove nodes ?
        
        
        2009/5/5 Björn Blissing <[email protected]>
        

                Well that will of course be diffrent depending on if I use 
Viewer or CompositeViewer. 
                 
                Never the less, I still think it is strange that I would be 
forced to tear down the Viewer.run() functionallity into pieces just to add and 
remove objects to the scenegraph during runtime. Which (at least to me) would 
be a pretty trivial feature. But apparently not?
                 
                /Björn


________________________________

                        
                        Från: [email protected] 
[mailto:[email protected]] För Vincent Bourdier
                        
                        Skickat: den 5 maj 2009 13:25 

                        Till: OpenSceneGraph Users
                        Ämne: Re: [osg-users] Adding and removing objects to 
scenegraphduringruntime?
                        

                        You can just call frame() in the while loop (if I'm 
right).
                        See what the viewer.run() do, you'll have a good 
overview of what to use or not.
                        
                        Vincent.
                        
                        
                        2009/5/5 Björn Blissing <[email protected]>
                        

                                The viewer.sync() and viewer.update() seems to 
be deprecated. And it seems a bit odd (at least for me) to just throw away the 
functionallity contained in viewer.run().
                                 
                                I have searched the mail archive but I still 
can't find any information how to properly add and remove content to the 
scenegraph during runtime, whilst still using the viewer.run() method.
                                 
                                /Björn


________________________________

                                        Från: 
[email protected] 
[mailto:[email protected]] För Vincent Bourdier
                                        Skickat: den 5 maj 2009 11:32
                                        Till: OpenSceneGraph Users
                                        Ämne: Re: [osg-users] Adding and 
removing objects to scenegraph duringruntime?
                                        
                                        
                                        Hi,
                                        
                                        I think the most secured way is to do 
it like that : 
                                        
                                        

                                        while( !viewer.done() )
                                        
                                           {
                                              viewer.sync();
                                              viewer.update();
                                        
                                              modify_scene_graph();
                                        
                                              viewer.frame();
                                           }


                                        If I'm good, the callback allow safe 
graph modifications, but only on node children... so depending on what you 
need, that can be a solution too.
                                        The subject have been discussed lots of 
time on the mailing list, so check the archive and you will find some good 
informations.
                                        
                                        Regards,
                                           Vincent.
                                        
                                        
                                        2009/5/5 Björn Blissing 
<[email protected]>
                                        

                                        Hi!
                                        I have my GameObject class that 
contains the position of each dynamic game object in world coordinates. I also 
have my GameObjectManager class that contains a vector of all game objects. 
This vector is empty when the program starts, but populates with objects during 
runtime (some objects is also removed during runtime).
                                        
                                        I've searched the mail achieve but I 
can't find any good example how to add or remove objects to the scenegraph 
during runtime. I guess it has to be done in some form of callback. But which 
one? According to 
http://www.mail-archive.com/[email protected]/msg00725.html it is a 
bad idea to do it in a updateCallback.
                                        
                                        Hopefully someone could give me an 
example or at least point me at the right direction. Maybe there is an osg 
example I should study in depth?
                                        
                                        /Björn Blissing
                                        
                                        
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        -- 
        Serge Lages
        http://www.tharsis-software.com
        

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