HI Vincent,

Calling viewer.stopThreading() stops the viewer threading.

Robert.

On Thu, May 7, 2009 at 9:26 AM, Vincent Bourdier
<[email protected]> wrote:
> Hi Robert,
>
> We actually use a drawthreadpercontext so yes, this can be the problem.
>
> So now, the real question is : how to stop the drawing thread ? or just how
> to avoid having this problem ?
> Temporarily i just set the cullcallback to NULL before destroying, that
> avoid the crash, but it do not sounds like a solution...
>
> Thanks.
>
> Regards,
>     Vincent.
>
> 2009/5/6 Robert Osfield <[email protected]>
>>
>> Hi Vincent,
>>
>> A post draw callback will only be called from the draw threaded when
>> you dispatch a frame.
>>
>> Now there might be an overlap if you are using the
>> DrawThreadPerContext/CullThreadPerCameraDrawThreadPerContext threading
>> model come out of the frame loop as the draw thread could still be
>> running for a short while.   Could this be an issue in your case?
>>
>> Robert.
>>
>> On Wed, May 6, 2009 at 4:47 PM, Vincent Bourdier
>> <[email protected]> wrote:
>> > Hi all,
>> >
>> > I just encounter a problem of osg-based application destruction.
>> >
>> > My view get a home made postDrawCallback, but when the application
>> > finish (I
>> > return manually during the frame loop) the callback still run, so it
>> > crashes
>> > in the operator() calling a variable already deleted.
>> > Is there any reason that the callback still run when the render loop has
>> > been interrupted ?
>> >
>> > Thanks.
>> >
>> > Regards,
>> >    Vincent.
>> >
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>> >
>> >
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