Hi Wojtek, J-S et al,

Thanks for sharing the code Wojtek. It is always nice to see production code
that does the job. What a coincidence, right now I am experimenting with
embedding custom modes (including Your osgShadow) and shader composition
directly in a cull traversal. Definitely I will take a look at Your code.
IMO the ubershader is not the way to go, OSG should focus on more
distributed approaches like the one You presented.

I wrote StateEx in ShaderGen to get access to protected members of
osg::State. In the past osg::State was not used outside of cull/render
stages. Since shaders came into play it is more often abused :).

Regards,
Maciej

2009/5/11 Jean-Sébastien Guay <[email protected]>

> Hi Wojtek,
>
>  I am glad I have Your support. Honestly, I was counting on You ;-) I am
>> not that fluent in English as I would like to be. Writing such posts usually
>> take me much longer than in may native polish, I often realize that some
>> ideas got lost in the midle of batlle with proper word/expression selection,
>> so its always good to have some support from native speakers ;-).
>>
>
> Actually my native language is French, but I learned English at a very
> young age so I'm pretty fluent. Thanks for the compliment, I'm glad to help
> and when the functionality is something I've wanted for a while I'm even
> more glad! :-)
>
>  Look at StateHack class and reinterpret_cast<StateHack> expression in
>> VirtualProgram apply.
>>
>
> Wow, how did I miss that? :-)
>
>  StateHack overrides osg::State class to make getAttribureVec method
>> accessible to Virtual program. This method is protected or private to
>> osg::State.
>> Obiously this could be solved by mamking VirtualProgram a friend of
>> osg::State but that would require changes to core OSG.
>>
>
> I've actually seen such a class a few times in the past few months (one in
> the osgUtil::ShaderGen class (cpp file, class called StateEx). That, to me,
> means that perhaps the osg::State API isn't as flexible as it could be (or
> perhaps it was ok in the past but now it needs to be evolved in new
> directions). Robert, any comments on this?
>
> Obviously exposing osg::State's internals wholesale would make it easy for
> users to muck things up, but two cases of overriding it to provide access to
> some of its private/protected methods/data tells me that it might be nice to
> think about a cleaner way to provide this access? In both cases, the methods
> are just getters so perhaps they could be safely added to the API (or in a
> slightly modified mode)?
>
> Hoping to see this move forward,
>
>
> J-S
> --
> ______________________________________________________
> Jean-Sebastien Guay    [email protected]
>                               http://www.cm-labs.com/
>                        http://whitestar02.webhop.org/
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> osg-users mailing list
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>
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