Also i wanted to clarify that when i tried to use the command line : osgviewer cow.osg --stereo QUAD_BUFFER it gives me the following : Warning: Could not find plugin to read objects from file "QUAD_BUFFER". Error: [Screen #0] GraphicsWindowWin32::setPixelFormat() - No matching pixel for mat found based on traits specified GraphicsWindow has not been created successfully. Error: [Screen #0] GraphicsWindowWin32::setPixelFormat() - No matching pixel for mat found based on traits specified GraphicsWindow has not been created successfully. Error: [Screen #0] GraphicsWindowWin32::setPixelFormat() - No matching pixel for mat found based on traits specified GraphicsWindow has not been created successfully. Viewer::realize() - failed to set up any windows Error: [Screen #0] GraphicsWindowWin32::setPixelFormat() - No matching pixel for mat found based on traits specified GraphicsWindow has not been created successfully. Viewer::realize() - failed to set up any windows
--- On Tue, 5/12/09, Robert Osfield <[email protected]> wrote: From: Robert Osfield <[email protected]> Subject: Re: [osg-users] Stereo Problem To: [email protected], "OpenSceneGraph Users" <[email protected]> Date: Tuesday, May 12, 2009, 4:54 AM Hi Ibrahim? Olfat? Could you sign with your first name so we know how to address you, thanks, On Tue, May 12, 2009 at 9:45 AM, olfat ibrahim <[email protected]> wrote: > Hello > > Iam running my program with the option --stereo and the stereo seems to work > fine in the screen but i can not get my nvidia glass to start working with > it can any one help me ? By default the OSG will use anaglyphic stereo when you enable stereo, but it also supports a range of other stereo options. For shutter glasses you'll probably just need to request quad buffer stereo via: osgviewer cow.osg --stereo QUAD_BUFFER For more command line details run osgviewer --help And via env vars: osgviewer --help-env Programatically you can enable stereo via osg::DisplaySettings (the above command line options and env vars just set it.) See the osgstreoimage example for an example of programmatically enabling stereo. There is a big but... and that's does you graphics card/OpenGL driver support quad buffer stereo. I can't answer this as you've provide no info w.r.t hardware/drivers you are using. For NVidia it's just their Quadro line that supports quad buffer stereo. Robert.
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