Hello 
 
i got into Nvidia website and downloaded the last driver version for my 
glasses. the glassess still not filling my application but it is now give only 
the following error.
 
Warning: Could not find plugin to read objects from file
"QUAD_BUFFER".
 
u saing that it is not working with openGL so any one have any recommendations 
for me.
 
thanks
 

--- On Tue, 5/12/09, Robert Osfield <[email protected]> wrote:

From: Robert Osfield <[email protected]>
Subject: Re: [osg-users] Stereo Problem
To: [email protected], "OpenSceneGraph Users" 
<[email protected]>
Date: Tuesday, May 12, 2009, 6:27 AM

Hi Olfat,

The errors you are getting are due to lack of QUAD_BUFFER stereo
support in the driver.  This is pretty poor considering that you've
got the NVidia 3D glasses.

Perhaps the NVidia drivers only provide a hack for 3d support in 3rd
party apps, as they do for games.  I would be worth contacting NVidia
about it as frankly selling hardware but not supporting quad buffer
stereo in the drivers is just plain incompetent/fraudulent.

Robert.

On Tue, May 12, 2009 at 10:52 AM, olfat ibrahim <[email protected]>
wrote:
>
> Also i wanted to clarify that when i tried to use the command line :
>
> osgviewer cow.osg --stereo QUAD_BUFFER
>
> it gives me the following  :
>
> Warning: Could not find plugin to read objects from file
"QUAD_BUFFER".
> Error: [Screen #0] GraphicsWindowWin32::setPixelFormat() - No matching
pixel
> for
> mat found based on traits specified
>   GraphicsWindow has not been created successfully.
> Error: [Screen #0] GraphicsWindowWin32::setPixelFormat() - No matching
pixel
> for
> mat found based on traits specified
>   GraphicsWindow has not been created successfully.
> Error: [Screen #0] GraphicsWindowWin32::setPixelFormat() - No matching
pixel
> for
> mat found based on traits specified
>   GraphicsWindow has not been created successfully.
> Viewer::realize() - failed to set up any windows
> Error: [Screen #0] GraphicsWindowWin32::setPixelFormat() - No matching
pixel
> for
> mat found based on traits specified
>   GraphicsWindow has not been created successfully.
> Viewer::realize() - failed to set up any windows
>
> --- On Tue, 5/12/09, Robert Osfield <[email protected]>
wrote:
>
> From: Robert Osfield <[email protected]>
> Subject: Re: [osg-users] Stereo Problem
> To: [email protected], "OpenSceneGraph Users"
> <[email protected]>
> Date: Tuesday, May 12, 2009, 4:54 AM
>
> Hi Ibrahim? Olfat?  Could you sign with your first name so we know how
> to address you, thanks,
>
> On Tue, May 12, 2009 at 9:45 AM, olfat ibrahim
<[email protected]>
> wrote:
>> Hello
>>
>> Iam running my program with the option --stereo and the stereo seems
to
> work
>> fine in the screen but i can not get my nvidia glass to start working
with
>> it can any one help me ?
>
> By default the OSG will use anaglyphic stereo when you enable stereo,
> but it also supports a range of other stereo options.  For shutter
> glasses you'll probably just need to request quad buffer stereo via:
>
>  osgviewer cow.osg --stereo QUAD_BUFFER
>
> For more command line details run
>
>   osgviewer --help
>
> And via env vars:
>
>   osgviewer --help-env
>
> Programatically you can enable stereo via osg::DisplaySettings (the
> above command line options and env vars just set it.) See the
> osgstreoimage example for an example of programmatically enabling
> stereo.
>
> There is a big but... and that's does you graphics card/OpenGL driver
> support quad buffer stereo.  I can't answer this as you've provide
no
> info w.r.t hardware/drivers you are using.  For NVidia it's just their
> Quadro line that supports quad buffer stereo.
>
> Robert.
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>



      
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