Hi, Sounds like you should look at osgSim::OverlayNode. I believe that osgsimulation example shows how to use it.
Cheers, Wojtek From: zhu liangxiong Sent: Thursday, May 14, 2009 8:41 AM To: [email protected] Subject: [osg-users] View-dependent texture Hi all, I have a shapefile which contains about 6000 polygons, And i have an ive terrain file as well. how can i make those polygons to be 3D surfaces close to the terrain? And Surfaces from the same polygon will use the same texture then. I have heard that there is a tech named View-Dependent Texture can do this, but i do not know how to? does OSG support that? sincerely zhu liangxiong -------------------------------------------------------------------------------- _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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