Hi,

Sounds like you should look at osgSim::OverlayNode. I believe that 
osgsimulation example shows how to use it.

Cheers,
Wojtek


From: zhu liangxiong 
Sent: Thursday, May 14, 2009 8:41 AM
To: [email protected] 
Subject: [osg-users] View-dependent texture


Hi all,
I have a shapefile which contains about 6000 polygons, And i have an ive 
terrain file as well. how can i make those polygons to be 3D surfaces close to 
the terrain? And Surfaces from the same polygon will use the same texture then. 
I have heard  that there is a tech named View-Dependent Texture can do this, 
but i do not know how to? does OSG support that?

sincerely

zhu liangxiong


--------------------------------------------------------------------------------


_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to