What does it take to get display culling of objects based on NodeMask values? I'm setting the NodeMask on nodes (Geodes) in the scenegraph and calling view->getCamera()->setCullMask(value) but I'm not seeing any change in the geometry displayed. Is there something I need to enable?
I've also noticed when using LineSegmentIntersector that geometry that is clipped by ClipNode clipping planes is showing up in the intersection list returned. Anything I can do about that? Lee _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

