What does it take to get display culling of objects based on NodeMask
values?  I'm setting the NodeMask on nodes (Geodes) in the scenegraph
and calling view->getCamera()->setCullMask(value) but I'm not seeing any
change in the geometry displayed.  Is there something I need to enable?

I've also noticed when using LineSegmentIntersector that geometry that
is clipped by ClipNode clipping planes is showing up in the intersection
list returned.  Anything I can do about that?

Lee

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