Hi Jesper,

On 14/5/09 10:16 AM, Jesper D. Thomsen wrote:
Thank you very much, I suspected it was something like that. Do you know if 
there
another standard way of making high resolution renderings via OSG that isn't 
hit by the
graphics card texture size limitations? Otherwise I'll just have to implement 
the
checking mechanism you gave me and limit the maximum size for the less capable 
graphics
cards.

How about rendering multiple tiles with asymmetric frusta and stitch them together? That way the resolution is practically unlimited.

Cheers,
/ulrich
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