Hi Jesper, On 14/5/09 10:16 AM, Jesper D. Thomsen wrote:
Thank you very much, I suspected it was something like that. Do you know if there another standard way of making high resolution renderings via OSG that isn't hit by the graphics card texture size limitations? Otherwise I'll just have to implement the checking mechanism you gave me and limit the maximum size for the less capable graphics cards.
How about rendering multiple tiles with asymmetric frusta and stitch them together? That way the resolution is practically unlimited.
Cheers, /ulrich _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

