> The fast method would be to compute the eight corners, transform them, and create > a new BB that contains the eight transformed points.
I guess, if you don't care about accuracy, then a more optimized approach would be to transform the center of the bounding box and its "radius" and then compute a new BB from the transformed data. (The OP did ask about the most efficient method, IIRC.) -Paul _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

