Hi J-S,

Jean-Sébastien Guay wrote:
Hi JP,

and make two primitives.

By two primitives, do you mean two osg::Geometry objects sharing the same vertex array? (as opposed to two PrimitiveSets in the same osg::Geometry, which is what he was trying to do...) Yes, that's true and clever, I hadn't thought of that.

Sorry, "primitives" is a bit vague. I normally make separate (sometimes to set e.g. renderbin number on each) osg::Geometry, each with single addPrimitiveSet. I have not tried multiple addPrimitiveSet on single geometry, but think/hope it should also be OK and share the vertex array.

jp


Thanks for your insight,

J-S

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