Thanks alot for your input. It was really helpful. I tracked the TrackballManipulator func you mentioned and managed to find the func responsible of the rotation void Quat::makeRotate() in there the angle passed to cos() and sin() was halfed. I multiplied this by 4 and got what i was after.
Best regards and many thanls Fad ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=12246#12246 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

