Hi community, i have a bunch of categorized roof-types. out of a handful of different textures (small dimensioned), i want to assign - depending on the rooftype, a texture per roof. the roofs are not ordered per rooftype, and i hardly expect a roof to have the same texture assigned like the previous one - so frequent (texture) statechanges will certainly arise when creating the geometry.
what can i expect in creating such a scenegraph? (A): osg should have no problems to store a handful of small-sized textures as texture objects. so frequent (texture)state-changes are no problem while assignment. or (B): this situtation will result in a problem. If situation (B) - what would be appropriate counter-methods? (i guess one would be a to do a manual sorting of the roofs per rooftype, before creating the scenegraph. but would the following also work? - use a different renderbin for every rooftype(/texture)? - let the optimizer run over the created scenegraph? thanks in advance, christian ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=12627#12627 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

