Robert,

Thanks for this. It works well. When I get a moment, I'll write up a patch for the osganimate example to add a play/pause function.

Regards,
Phil.

On 21/05/2009, at 10:48 AM, Robert Osfield wrote:
In the NodeiVisitor simply do:

void apply(osg::Transform& tranform)
{
    osg::AnimationPathCallback* apc =
dynamic_cast <osg::AnimationPathCallback*>(transform.getUpdateCallback());
   if (apc)
  {
       // do your stuff...
  }
}

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to