Im clipping an osg::group with an osg::ClipNode so parts of it is invisible on 
screen but when i click on the invisible parts the picker is still picking the 
object . i dont want it like that, i want the invisible parts to be invisible 
to the mouse as well. so i wish to create an aabb around the parent picked node 
the same size and position as the clipNode and check if getWorldIntersectPoint 
is within this aabb.

if there is a way to check if getWorldIntersectPoint is outside a clipnodes 
assigned bounding box then that would be even better.


It's for a scrollpanel for my new 3d gui system.

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http://forum.openscenegraph.org/viewtopic.php?p=12736#12736





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