Ok, I think I get you. You could achieve that by using a texgen node to compute a set of projected texture coordinates for the plane and then map the texture onto it. osgReflection would be a good place to look for that. You'd want a similar approach but instead of using the prerender stage to create the texture, use your full screen one, and get rid of the axis flip it uses. Kim.
________________________________ From: [email protected] on behalf of Paul Griffiths Sent: Sat 23/05/2009 14:41 To: [email protected] Subject: Re: [osg-users] Texture always facing screen? Heres an easyer way to show what im after [Image: http://img196.imageshack.us/img196/9836/textureo.png ] ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=12806#12806 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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