Ok, I think I get you.
 
You could achieve that by using a texgen node to compute a set of projected 
texture coordinates for the plane and then map the texture onto it. 
 
osgReflection would be a good place to look for that. You'd want a similar 
approach but instead of using the prerender stage to create the texture, use 
your full screen one, and get rid of the axis flip it uses.
 
 
Kim.
 
 
 
 

________________________________

From: [email protected] on behalf of Paul Griffiths
Sent: Sat 23/05/2009 14:41
To: [email protected]
Subject: Re: [osg-users] Texture always facing screen?



Heres an easyer way to show what im after

[Image: http://img196.imageshack.us/img196/9836/textureo.png ]

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http://forum.openscenegraph.org/viewtopic.php?p=12806#12806





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