Hi! I think I've found the reason of keyboard layout problem in Linux. Executing the debug process, I "found" where the key code had been lost. The problem was in GraphicsWindowX11::adaptKey function, to be more precise in the following:
" if (remappedKey & 0xff00) { // special keyboard character keySymbol = remappedKey; } else { // normal ascii key keySymbol = keybuf[0]; } " if we replace/remove that conditional branch, i.e. use only that: " { // special keyboard character keySymbol = remappedKey; } " everything works fine :) I couldn't understand the aim of developers, what is that "else" for, anyway? " else { // normal ascii key keySymbol = keybuf[0]; } " if remappedKey holds the right value anyway (not only for special keyboard character) Could we send this into OpenSceneGraph Submissions? 2009/5/21 Max Gammer <maxgam...@gmail.com>: > First name - Maxim, last name - Gammer > > 2009/5/20 Robert Osfield <robert.osfi...@gmail.com>: >> Hi ? >> >> My previous email I wrote: >>> Hi Gammer? Maximum? Could you sign with your first name please so we >>> know how to address you, thanks. >> >> Alas you still didn't sign your name... it's a small thing, but it >> does make for more congenial communication so please could you sign >> your post with your first name. >> >> 2009/5/20 Maxim Gammer <maxgam...@gmail.com>: >>> I have looked src/osgViewer/GraphicsWindowX11.cpp and it helped to >>> localise my problem. >>> I printed the debug info with "osg::notify" in key points of the code >>> and got very interesting results. Here are key points and results: >> >> The debugging results do point the adaptKey not coping with the new >> keyboard layout. I'm afraid I no X11/multi-language experience so >> can't point to any specific solution here. I'm surprised that others >> aren't coming across the same issue. Could you try changing your >> lanaguage to other lanauges such as French/German/Chinese to see what >> happens in this instance. I guess all might be broken, or perhaps >> just something specific language support. If it's generally broken >> then we'll need to look at how to use a different part of X11 to get >> the keycodes, otherwise we'll need to look at X11 itself why the >> Russian side is broken. >> >> Robert. >> >> Robert. >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > > -- > Maxim Gammer > -- Maxim Gammer _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org