Thanks for both replies, it sounds like Stephan's approach will work just dandy.

-Coz

> I've done this via a single geometry-instance, where I add the lines
> (add the vertices and colors to their respecting arrays, updating the
> primitivesets und dirty the displaylist & bound, setting the nodemas to
> 0xffffffff), and which I clear via an update callback every frame, and
> setting the nodemask to 0x0.
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