Hi Fellow OSG Users,
I'm trying to dynamically insert a Swtich into my scene graph and I'm a little
confused by what is happening.
The graph is like this:
Group1
Group2
Child1
...
ChildN
I am trying to make it like this (Group2 and its children moved to under the
newly inserted switch):
Group1
Switch
Group2
Child1
...
ChildN
But what I end up with is this (Group2 has moved as expected, but its children
are now under Group1):
Group1
Switch
Group2
Child1
...
ChildN
Could someone please tell me if I am doing something stupid, or missing
something fundamental.
Here is the code in question. The parameter node Group2.
void makeLayer(Node* node)
{
if (strcmp(node->className(), "Switch") == 0) {
return;
}
ref_ptr<Switch> switchnode = new Switch;
string name = node->getName();
switchnode->setName(name);
switchnode->addChild(node);
Group* parent = node->getParent(0);
parent->addChild(switchnode.get());
ref_ptr<Group> group = new Group;
switchnode->addChild(group.get());
parent->removeChild(node);
node->setName(name + "_old");
}
Many thanks in advance,
Jim.
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