Hi, What's the best way to pass user data to all nodes and drawables. For example, lets assumes I have 2 cameras (left & right). Each camera points to the same scene. When rendering the left camera, I want the the nodes and drawables to use userdata1, and when rendering the right camera I want the nodes and drawables to use userdata2.
The goal is to pass thread safe data during the rendering of each camera without having to use a mutext or a critical section to access the data. Since each camera has its own user data "copy" it should be thread safe. I know that the RenderInfo contains a userdata ptr, but I don't know how to use it as decribed above. Any suggestions are appreciated. Thank you! Cheers, Guy ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13202#13202 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

