The OpenExr implementation in Osg only supports the half-float format. It can 
load Textures saved in 32bits per pixel but the loader converts them into half 
float. But the loader however supports an Alfa channel.

The OpenExr plug-in can be extended to support 32-bits textures but that would 
require some head scratching and someone diving into the OpenEXR interface 
documentation. http://www.openexr.com/documentation.html

Regards Ragnar

-----Ursprungligt meddelande-----
Från: osg-users-boun...@lists.openscenegraph.org 
[mailto:osg-users-boun...@lists.openscenegraph.org] För Jason Daly
Skickat: den 29 maj 2009 17:04
Till: OpenSceneGraph Users
Ämne: Re: [osg-users] Transparency and hdr texture

josselin.pe...@lcpc.fr wrote:
> Hi,
>
> Does anyone know an image format storing high dynamic range values (32 
> bits per pixel) and transparency ?
>   

I believe OSG supports OpenEXR, which was designed by Industrial Light 
and Magic for this purpose.  I think it supports both half-float and 
float formats, and it's probably the highest-quality format for HDR 
pictures.  There is also the HDR format, but I think it only does RGBE, 
not float.

--"J"
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