Hi John, If you don't need to update the render to texture cameras simple switch them off by setting their NodeMask to 0.
Robert. On Mon, Jun 1, 2009 at 10:38 PM, Kaniarz, John Mr CIV USA AMC <john.kani...@us.army.mil> wrote: > Classification: UNCLASSIFIED > Caveats: NONE > > I am working on an application that looks at large data sets. The scene > uses shadow mapping with a large number of cameras (approx 20). This > really hurts the frame rates. The data set rarely changes. Because of > this I would like to move my pre-render FBO cameras out of the scene > graph and update them only when the scene changes (so they don't re-draw > the same thing every frame). I'm not sure how to proceed. Should I use a > switch node on the camera branch? Should I use a separate Viewer object? > What about CompositeViewer? > > Thanks, > John > Classification: UNCLASSIFIED > Caveats: NONE > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org