Hi,

We need to add shadow to our existing application that is using osg . 
In the application there is already a camera + usage of shaders.
what is the method i should use in order to use osg::shadow (either using  map 
or texture modes)?

Can i use osg::ShadowedScene  or am I to copy and merge osg::shadow 
implementation into my code

Thanks!

hadas

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http://forum.openscenegraph.org/viewtopic.php?p=13326#13326





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