I tried to use osgUtil::Optimizer but it did nothing, it may be due to my
database that is a pagedLod IVE.
I look for a solution in order to  use OSG's mutli-thread behavior

2009/6/3 Robert Osfield <[email protected]>

> HI Ben,
>
> 2009/6/3 Benoît Poulard <[email protected]>:
> > hi everyone,
> > I use Osg in a Qt application. I use a "QtOsgwidget" like AdapterWidget
> > implementation in osgviewerQt example.
> > I load a  large terrain database, the frame rate decreases to a very slow
> > value (~5-10 fps).
> > I use osgviewer to load my database, and the frame rate is good (
> > ~40-60fps).
> > what can it decrease frame rate in osg qt integration?
>
> The viewer threading can make things faster but not 8 times faster so
> there is likely something else going on beyond viewer threading.
>
> The osgviewer app runs the osgUtil::Optimizer on scene graphs it loads
> so perhaps your app is missing this.  If you have a well balanced
> scene graph then the Optimizer won't have anything to do, but if it's
> poorly structured then the Optimizer can help quite a bit.
>
> Robert.
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