Hi Seb, Do multipass you simple add your subgraph into the overall scene graph multiple times and on each branch your assign a StateSet that sets the rendering details that you want for that pass. The OSG's ability to support multiple parents for for nodes to have their own StateSet make it possible to do multiple pass with a static scene graph so there is no need for on the fly changes in state.
See the osgscribe example for a very simple example of multipass. Also look at osgprerender and other render to texture examples for more advanced multi-pass. Robert. On Fri, Jun 5, 2009 at 3:13 PM, Sebastien Nerig<overse...@hotmail.com> wrote: > Hi all, > > Is there a way to change the current state set in real time ? > > I am actually working on a multi pass render scene which contains one geode. > on the 1st pass, I would like to have a specific state set for my geode, and > on the 2nd pass, I would like to set another state set for my geode. > How can I do that ? > > Thank you! > > Cheers, > seb > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=13583#13583 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org