robertosfield wrote: > HI Brent, > > On Fri, Jun 5, 2009 at 3:46 PM, Brent > Gulanowski<> wrote: > > > I see. However, it seems counter-intuitive to me to use an automated tool > > to generate project files meant primarily to be read and processed by > > Xcode, for human users. Why not just generate build file formats themselves > > designed for automated processing? Xcode is a user tool. > > > > Um.... you are a little short of grasping just how powerful CMake is... >
I wasn't questioning the power of cmake. But it's beside the point. I just want to read the source code using Xcode. Whether the project file is human or machine-built ultimately makes zero difference to me, as long as it doesn't throw Xcode into conniptions. If the auto-generated project file doesn't exhibit the annoying behaviour I'm experiencing, then it's a win for me. As I prefer to work in Xcode, I'd like if the project also built from Xcode and I could run it normally from there, and stuff like that, but that's another story. I just really wanted to know if anyone else saw the issues I was experiencing. But since it seems almost no-one else is using that project, it's unlikely they'll have experienced those issues. I can build the frameworks, plug-ins and examples fine now, so as long as I don't open the header files (or I solve the problem in some other way, either by making my own projects or by using a cmake-generated one that somehow magically doesn't have the problem), I can live with that. The only question I have now is, can I generate xcode project with cmake using the 2.8.1 distribution, or do I have to get it all from the repo? And is there a set of instructions for running cmake? I don't intend to learn how to use it right now. Thanks, Brent ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13633#13633 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org