viewer.home();
2009/6/5 Großer Martin <[email protected]>: > Hi Robert, > > i found this code line, too. But it is a virtal method with empty method > body. Now I use the TrackballManipulator and it does't override the > method home(double). But it works fine. But I don't know why. > > Here a part of my code: > > // set new home position > _da->getCameraManipulator()->setHomePosition(eye,point, up,false); > > // change to new home position > _da->getCameraManipulator()->home(0.0); > > Without the last line, it doesn't work. > > Make this sense? Or is my programm code bad? There are another way to > set a new home position? > > Cheers, Martin > > Am Freitag, den 05.06.2009, 15:35 +0100 schrieb Robert Osfield: >> Hi Martin, >> >> I could recall the answer off the top of my head so I had to look at >> the source code and it said... >> >> virtual void home(double /*currentTime*/) {} >> >> So the double is the current frame time. >> >> Robert. >> >> >> >> 2009/6/5 Großer Martin <[email protected]>: >> > hello, >> > >> > I'am so sorry, the mail subject was totally wrong. >> > >> > >> > The matrix manipulator from osg::GA has the method "home(double)". I use >> > this method to change the position of the camera to the new home >> > position. But I don't know what the double parameter represent? >> > >> > Cheers, >> > >> > Martin >> > >> > _______________________________________________ >> > osg-users mailing list >> > [email protected] >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

