Hi osg community,

my problem is as follows: I will generate a time of flight camera with
many rays in osg. Each ray measures the distance between the camera
origin point and the terrain in the camera coordinate frame. Camera
point and camera coordinate frame are moving with time.

I have tried it with "los" and it is working well for one ray. Using
more rays, the program is jerking. Now I have read, that it is possible
and better to use raytracing instead, but I have not found any example
code. Has anyone an example code for me!?!

Regards, Roland

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=13709#13709





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to