Hi osg community, my problem is as follows: I will generate a time of flight camera with many rays in osg. Each ray measures the distance between the camera origin point and the terrain in the camera coordinate frame. Camera point and camera coordinate frame are moving with time.
I have tried it with "los" and it is working well for one ray. Using more rays, the program is jerking. Now I have read, that it is possible and better to use raytracing instead, but I have not found any example code. Has anyone an example code for me!?! Regards, Roland ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13709#13709 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

