Hi Robert,
 
I had some people bug reports about the use of samplerRect in the osgOcean 
shaders. I've found out that the prefered format is now sampler2DRect and 
texture2DRect. 
 
Since this has caused problems for me, i noticed you still have a dangling 
samplerRect in one of the shaders in 
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk/examples/osgmovie/osgmovie.cpp
 
"uniform samplerRect movie_texture;\n"
 
On line 413. Just thought I'd point it out since sampler2DRect is used 
everywhere else the OSG.
 
Regards,
 
Kim.
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