Hi Allen,

see osgplanets example to have a implementation of the
nodeTrackerManipulator.

Hope this can help.

Regards,
   Vincent.

2009/6/18 Allen Saucier <[email protected]>

> Hi,
>
> I am trying to use the nodetrackermanipulator and I am certainly doing
> something wrong.  Does anyone know of an example on how to use this class?
>
> Here is the code that I am using to setup a node tracker manipulator to
> follow a node. But I can not even get the tracker to follow the node.
>
> If you know, could someone tell me what I'm missing?
>
>
>     osgGA::NodeTrackerManipulator::TrackerMode trackerMode =
> osgGA::NodeTrackerManipulator::NODE_CENTER_AND_ROTATION;
>     osgGA::NodeTrackerManipulator::RotationMode rotationMode =
> osgGA::NodeTrackerManipulator::TRACKBALL;
>     osg::ref_ptr "osgGA::NodeTrackerManipulator"  tm = new
> osgGA::NodeTrackerManipulator;
>     tm->setTrackerMode(trackerMode);
>     tm->setRotationMode(rotationMode);
>     tm->setMinimumDistance(50.0);
>     tm->setTrackNode(p_pognNodeToFollow);
>     tm->setHomePosition(p_ov3dEye,  p_ov3dFocus,
>  p_ov3dUp,  false);
>
>     view->setCameraManipulator(tm.get());
>
> Thanks!!
> (p.s. And I've no idea why I wouldn't want the manipulator to auto calc the
> home position. That's just some code I found stumbling around the net.
> And the proper brackets are around the osgGA::NodeTrackerManipulator in the
> ref_ptr it's just that the brackets are interpreted so I removed them for
> this post.)
>
> ------------------------
> Allen
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=14169#14169
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to