Hi Paul, Nice, I think that would be interesting. It would make it far easier for .NET developers to choose to use OSG for their 3D rendering.
Kind regards, Ruben -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Paul McIntosh Sent: woensdag 24 juni 2009 5:40 To: OpenSceneGraph Users Subject: Re: [osg-users] Windows forms and c# Would there be enough interest in an osgViewerActiveX? I have made a control which can be dropped into managed forms. This is for a particular purpose, however if there is enough interest I don't mind redoing it in a generic form and have it added as a osg project list (and maintaining it). If you just want to hack my code as-is then I can email you the code (let me know paul dot mcintosh at internetscooter dot com). Cheers, Paul -- Paul McIntosh www.internetscooter.com > -------Original Message------- > From: buidinhba5 <[email protected]> > Subject: Re: [osg-users] Windows forms and c# > Sent: 24 Jun '09 13:14 > > Hi All > > I have download osgNETDemo.rar from > http://www.april1985.com/2008/02/19/osgnetdemo/#more-322 > > Download link : http://www.april1985.com/?dl_id=7 > > I Use OSG 2.8.1 , and in VSProj , in project I add /Lib and /include > of OSG > 2.8.1 > > In VS 2005 > > In debug mode I compile success but when I run it get error ; The > application failed to initialize properly (0xc015002). Click on OK to > terminate the application > > I Think this version OSG is newer and not compatible in this Project > , who can show me version Compatible or how to fix this problem . > Thank ^^ > > > > I also read about FAQ: > > > > http://www.openscenegraph.org/projects/osg/wiki/Support/FAQ#HowdoIembe > danOSG > viewerina.NETcontrol > > > > I make another project but when I only add library in > stdafx.h not use it, it take many time to compile !^! I don't know > why K > > //TODO: reference additional headers your program requires here > > #include <osg/Geode> > > #include <osg/Node> > > #include <osg/Geometry> > > #include <osg/MatrixTransform> > > #include <osg/PolygonMode> > > > > #include <osgViewer/Viewer> > > #include <osgGA/TrackballManipulator> > > > > #include <osgViewer/ViewerEventHandlers> > > #include <osgGA/StateSetManipulator> > > > > #include <osgDB/ReadFile> > > #include <osgDB/WriteFile> > > > > #include <Windows.h> > > #include <osgViewer\api\Win32\GraphicsWindowWin32> > > > > Thanks, > > Ba. > > > > From: [email protected] > [mailto:[email protected]] On Behalf Of > Smelik, R.M. (Ruben) > Sent: Monday, June 22, 2009 1:34 PM > To: OpenSceneGraph Users > Subject: Re: [osg-users] Windows forms and c# > > > > Dear Ba, > > > > Here's a working example of integrating OSG with C++/CLI and > WinForms, which was made by Hesicong a year ago: > > http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org > /2008- > February/007430.html > > You can integrate this into a Visual Studio solution with a C# project. > > > > Kind regards, > > > Ruben > > > > _____ > > From: [email protected] on behalf of > buidinhba5 > Sent: Mon 6/22/2009 6:35 AM > To: 'OpenSceneGraph Users' > Subject: Re: [osg-users] Windows forms and c# > > Hi Jason Beverage > You can give more information use c++/cli to make a managed control > ,some example or link to learn I have seach in Google and not see > more about how to use c++/cli, it seem to be not have more example > and turtorial can you give some help > > Thanks, > Ba. > > > > -----Original Message----- > > From: [email protected] [mailto:osg-users- > > [email protected]] On Behalf Of Jason Beverage > > Sent: Sunday, June 21, 2009 12:16 AM > To: OpenSceneGraph Users > > Subject: [osg-users] Windows forms and c# > > Hi all, > > This is > a reply to the poster that asked about using OSG and c# and > > mentioned me :) > > Back when I first wrote that message I was using > Tao and osgdotnet in > some testing. These days the absolute best way > to use osg with c# IMO > is to use c++/cli to make a managed control > and just use osg from > native c++. You have full access to osg with > no need to write > wrappers. Osgdotnet seems to have been abandoned > anyway and hasn't > been updated in quite some time. > > > > Thanks! > > > > Jason > > > _______________________________________________ > osg-users mailing list > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph. > org > > This e-mail and its contents are subject to the DISCLAIMER at > http://www.tno.nl/disclaimer/email.html > > _______________________________________________ > osg-users mailing list > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph. > org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org This e-mail and its contents are subject to the DISCLAIMER at http://www.tno.nl/disclaimer/email.html _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

