Hi Nadia, On 24/6/09 11:43 AM, Nadia Comanici wrote:
Code: #include<osgGA/GUIEventHandler> class ObjectManipulator: public osgGA::GUIEventHandler { public: virtual bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa); virtual void accept(osgGA::GUIEventHandlerVisitor& v) { v.visit(*this); }; };bool ObjectManipulator::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& aa) { switch(ea.getEventType()) { case(osgGA::GUIEventAdapter::KEYDOWN): { switch(ea.getKey()) { case 'w': std::cout<< " w key pressed"<< std::endl; return false; break; default: return false; } } default: return false; } } The problem is that it never gets inside the case(osgGA::GUIEventAdapter::KEYDOWN) instruction; Do I need to include anything else? or why doesn't it work?
The handle() itself looks okay, but some things look odd: - why did you overload the 'accept()' method? I don't know if it hurts but it's certainly not necessary. - handle() should return 'true' when the event was handled Cheers, /ulrich _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

