Hi, ulrich

  As you suggested, I tried both the methods, but the model still looks flat; 
aparently, the Triangulator  does not return any normals and i also tried this:


Code:
osgUtil::SmoothingVisitor* smoothing = new osgUtil::SmoothingVisitor();
smoothing->apply(*geode);



but still, no result :(

Nadia

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=14464#14464





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to