Hi, ulrich As you suggested, I tried both the methods, but the model still looks flat; aparently, the Triangulator does not return any normals and i also tried this:
Code: osgUtil::SmoothingVisitor* smoothing = new osgUtil::SmoothingVisitor(); smoothing->apply(*geode); but still, no result :( Nadia ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=14464#14464 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

