Hi, I have a Vec3Array of points and the associated triangles generated using the DelaunayTriangulator. Is there any way of making the surface more smooth (now it's really pointy because of the triangles). From these points and triangles I have created a Geometry and added it to a Geode.
I have tried using Code: osgUtil::TriStripVisitor tsv; tsv.stripify( *geometry ); to minimize the number of triangles, but it seems not to be working, as the number of triangles is the same after the operation; Is there anything do any additionally? Also, I tried using the SmoothingVisitor Code: osgUtil::SmoothingVisitor sv; geode->accept(sv); but there is no visible result. What do you recommend using or am I missing something in the code? Thank you! Cheers, Nadia[/code] ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=14682#14682 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org