Hi, I want to develop an interactive/realtime skeleton driven mesh deformation application. (For hand)
The bone rotation angle will be from the data glove in real-time. I have followed the osgAnamtionSkinning example. But I have no idea how to deform the mesh per frame. I have set up the weight using the Maya Skinweight exported images. (hard coded) Is there any example, or which source code should I look into? Since there is skin weight animation, here should be a way to do this in per-frame basis, not as an animation. Thank you! Cheers, Ge ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=14693#14693 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

