Hi,

I want to develop an interactive/realtime skeleton driven mesh deformation
application. (For  hand)

The bone rotation angle will be from the data glove in real-time.

I have followed the osgAnamtionSkinning example.

But I have no idea how to deform the mesh per frame.

I have set up the weight using the Maya Skinweight exported images.
(hard coded)

Is there any example, or which source code should I look into?
Since there is skin weight animation, here should be a way to do this in 
per-frame basis, not as an animation.

Thank you!

Cheers,
Ge

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http://forum.openscenegraph.org/viewtopic.php?p=14693#14693





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