Hi,

 Really quick question.
In a shader I get back a gl_FragCoord.
I use it to try getting back in world space. I did it several ways and I really 
have the impression that piece of code:
 
Code:
ref_ptr < osgGA::MatrixManipulator > cammanipulator = new 
osgGA::TrackballManipulator();
viewer.setCameraManipulator(cammanipulator.get());


doesn't move the camera BUT the object.
 Am I wrong?
 If not, is there a way to do it?

Thank you a lot!

Cheers,
Max

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http://forum.openscenegraph.org/viewtopic.php?p=14706#14706





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