Hi, Really quick question. In a shader I get back a gl_FragCoord. I use it to try getting back in world space. I did it several ways and I really have the impression that piece of code: Code: ref_ptr < osgGA::MatrixManipulator > cammanipulator = new osgGA::TrackballManipulator(); viewer.setCameraManipulator(cammanipulator.get());
doesn't move the camera BUT the object. Am I wrong? If not, is there a way to do it? Thank you a lot! Cheers, Max ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=14706#14706 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

