Hello Rabbi,
I am writing my own shader (glsl) for rendering. Can anyone show me how to draw shadow in the scene? What is in the texture unit used by softshadow map. Is that depth, grey scale color ?
You can check the default shaders in src/osgShadow/SoftShadowMap.cpp and just use the same code in your shader. Use the same sampler and uniform variable names and do the same calculation (shadow2DProj texture access and then use that to decide what the final color will be).
Hope this helps, J-S -- ______________________________________________________ Jean-Sebastien Guay [email protected] http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

