Hi Rabbi,
Thanks, I see there is only fragment shader, is vertex shader somewhere else?
Vertex processing doesn't differ from fixed pipeline so no vertex shader is needed. If you have a vertex shader make sure you look into the SoftShadowMap.cpp source to make sure your vertex shader replicates those parts of the fixed pipe that it needs. I think texture coordinate generation in eye linear mode for texture unit 1 and maybe something else, it's been a while since I've looked into that code.
Hope this helps, J-S -- ______________________________________________________ Jean-Sebastien Guay [email protected] http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

