Hi Carlos, you need to put the HUD in a render bin that is drawn before everything else. Setting the render bin to 0 or 1 should work (because I think other geometry would default to bin 2)
The HUD also needs to be configured to not write to the z buffer. Christian _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

