Hi Ulrich,
(The model and lightsource are a shared graph, right?)
Yes, that's right.
With regards to the different lighting, how is your model tessellated? If it's coarsely tessellated and/or you're using face normals then the lighting calculation might only be done on the corner vertices and interpolated from there.
The model is a simple box with no further tessellation, and just face normals. However, the effect is the same with more complicated and higher-tessellated models. I think the detail of the model shouldn't effect the lighting in this case... all the cameras are looking at the same lit scene from the same point, just with slight offsets in the projection and view matrices. Other than possibly subtle differences in specular highlights, I wouldn't think the scene should be lit any differently in each of the views. I realise the lighting won't look great on a low-tessellated model, but I think it should be consistent.

I figure it's like taking multiple photos and stitching them together into a panorama... the world doesn't get lit completely differently just because you turn left and right a bit. :-(

Cheers,
Julian.

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