I m seeing the examples but look like that my problem is that I m doing the animation in 3DMAX and exporting the object in .IVE file.
The object load but always in loop mode. Maybe I m not understanding something but look like that OSG have a dificulty in control of animations . I m refering about 2D movies and imported 3d objects . Excuse-me, I know that I m a little user of OSG but I have some ideas. To be perfect "to me" OSG would have any functions like : setFrame () -- that stop object exactly in the frame that we want . int getCurrentFrame() -- return the current frame of animation. int getNumberOfFrames() -- return the total number of frames in the animation. These kind of functions ll help a lot with movies or image sequences and 3D object animations . I always have to know when an animation ends to execute next action. Nobody had this kind of problem ??
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

