I m seeing the examples but look like that my problem is that I m doing the
animation in 3DMAX and exporting the object in .IVE file.

The object load but always in loop mode.
Maybe I m not understanding something but look like that OSG have a
dificulty in control of animations . I m refering about 2D movies and
imported 3d objects .

Excuse-me,  I know that I m a little user of OSG but I have some ideas.
To be perfect "to me" OSG would have any functions like :
setFrame () -- that stop object exactly  in the frame that we want .
int getCurrentFrame() -- return the current frame of animation.
int getNumberOfFrames()  -- return the total number of frames in the
animation.

These kind of functions ll help a lot with movies or image sequences and 3D
object animations .
I always have to know when an animation ends to execute next action.
 Nobody  had this kind of problem ??
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