Ok, I m studying the osganimate example .
But I m stoped in the part that I have to insert the "ControlPoints".
animationPath->insert(time,osg::AnimationPath::ControlPoint(position,
rotation));
How can I get the control points(position and rotation) of my imported
animated object from 3DMAX like this :
node=osgDB::readNodeFile( obj_mesh );
node dont have any function that return the values.
I m correct to use osg::Node to load my objects ?
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