Hello, I have encountered this bug where stereo rendering is messed up when using saved animation path file. This bug causes the separation between left and right eye images to be way off, messing up stereo effect. Upon initial loading of model, the images are not proper, but only when using the -p flag with animation file. Without using -p option, the rendering is fine. I am using an OBJ file, and have duplicated this bug with OSG version 2.8.0 from fedora 11 repository, as well as 2.8.2-r2 and svn head as 7-6-2009. I have duplicated bug when default stereo mode, as well as QUAD_BUFFER.
Since two images are off on initial loading, I'm guessing its some initialization issue, I suppose with camera. The two images move in sync as camera is rotated and translated, but since they are off initially, stereo effect just doesn't work. It looks like the eye separation is just really huge, maybe like 10x more than it should be or something. Please advise on further steps to resolve this issue. Thanks. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org