Hi, is this approach allows the use of FBO? thanks Jonathan
On Wed, Feb 25, 2009 at 7:03 AM, Robert Osfield <[email protected]>wrote: > Hi Mattias, > > The quickest way to graft and osgViewer::Viewer into an existing > graphics context is to use the GraphicsWindowEmbedded functionality. > See the osgviewerGLUT and osgviewerSDL examples for a guide. Please > note that this approach doesn't allow the OSG to introduce threading, > handling of multiple graphics contexts or provide pbuffer support, but > it is at last very simple to implement. > > Robert. > > On Wed, Feb 25, 2009 at 10:42 AM, Mathias Franzius > <[email protected]> wrote: > > Dear ng, > > > > I'm lost with this osg beginner's problem: Given I have an active > rendering context (from glut or Qt etc.), > > and an osg group node holding my scene, how can I make osg render a view > in this rendering context? > > My current knowledge of osg is sufficient as long as I use the > osg::Viewer which brings its own context, but I need to use this 'external' > one. > > A code snippet would of course be greatly appreciated! :) > > > > Thanks a lot! > > Mathias > > ____________________________________________________________________ > > Psssst! Schon vom neuen WEB.DE MultiMessenger gehört? > > Der kann`s mit allen: http://www.produkte.web.de/messenger/?did=3123 > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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