Hi,
is this approach allows the use of FBO?

thanks
Jonathan

On Wed, Feb 25, 2009 at 7:03 AM, Robert Osfield <[email protected]>wrote:

> Hi Mattias,
>
> The quickest way to graft and osgViewer::Viewer into an existing
> graphics context is to use the GraphicsWindowEmbedded functionality.
> See the osgviewerGLUT and osgviewerSDL examples for a guide.  Please
> note that this approach doesn't allow the OSG to introduce threading,
> handling of multiple graphics contexts or provide pbuffer support, but
> it is at last very simple to implement.
>
> Robert.
>
> On Wed, Feb 25, 2009 at 10:42 AM, Mathias Franzius
> <[email protected]> wrote:
> > Dear ng,
> >
> > I'm lost with this osg beginner's problem: Given I have an active
> rendering context (from glut or Qt etc.),
> > and an osg group node holding my scene, how can I make osg render a view
> in this rendering context?
> > My current knowledge of osg is sufficient as long as I use the
> osg::Viewer which brings its own context, but I need to use this 'external'
> one.
> > A code snippet would of course be greatly appreciated! :)
> >
> > Thanks a lot!
> >   Mathias
> > ____________________________________________________________________
> > Psssst! Schon vom neuen WEB.DE MultiMessenger gehört?
> > Der kann`s mit allen: http://www.produkte.web.de/messenger/?did=3123
> >
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