Hi Gordon,

On Thu, Jul 9, 2009 at 4:13 PM, Gordon
Tomlinson<[email protected]> wrote:
> Hi Garrett
>
> Unfortunately the OSG only supports one node mask that is shared by all
> process app, cull, draw, update, data, isectors, visitors etc...
>
> Being an old fart I much preferred the old Performer, Vega, Dvise etc
> offerings with node masks in that each process had its own mask, this was
> much more useful for me.

If you want to customize the OSG beyond what the basic scene graph
provide then it can be done by subclassing nodes or typically more
easily by using a NodeCallback to override the basic traversal
behavior - so if you wanted extra node mask and do them pre traversal
that easy - just write a node callback to do it and attach them to the
nodes you want.

Robert.
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