Maybe the scene isn't being  rendered for human eyes.

Wyatt

On 7/11/09, Paul Speed <[email protected]> wrote:
> I have to be pedantic here... the eye can most _certainly_ detect
> movement beyond 60 hz.  But there is no point in displaying faster than
> that if your display can't render faster than 60 hz.
>
> There are good reasons to do so, though.  For example, to test rendering
> speed to get good benchmarking for seeing how much CPU your rendering
> code is wasting.  Alternately, there are certain situations where one
> may be driving sensing equipment that wants higher refresh.  Of course,
> then the display is expecting that refresh or whatever is receiving the
> output... so we still come back to driving your display at what your
> display expects.  Or benchmarking.
>
> -Paul
>
>
> Philip Taylor wrote:
>> Wyatt,
>>
>> Out of very idle curiosity, why would you render at 2KHz when the eye
>> can't
>> really detect movement beyond 60Hz?
>> Would it just be for rendering individual frames for a movie?
>>
>> PhilT
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]]on Behalf Of Wyatt
>> Earp
>> Sent: 11 July 2009 19:08
>> To: OpenSceneGraph Users
>> Subject: Re: [osg-users] frame rate faster than monitor vsync?
>>
>>
>> I have renderered in excess of 2 KHz on ocassion.
>>
>> Wyatt
>>
>> On 7/11/09, Ulrich Hertlein <[email protected]> wrote:
>>> Hi Bob,
>>>
>>> On 10/7/09 9:05 PM, Bob Youmans wrote:
>>>> Hi, does anyone know if it’s possible to run faster than the 60Hz vsync
>>>> or 100Hz osg limit, if computational performance is the ultimate goal
>>>> even at the expense of “tearing.” Can I get 600 fps by turning off vsync
>>>> (or something else, it didn’t work on my box)? Is the graphics card
>>>> driver/model involved? How can you tell which ones will work without
>>>> actually buying it?
>>> If you turn off vsync then OSG will render as fast as possible, without
>> any
>>> artificial
>>> limitation.  There's no 100 Hz OSG limit that I'm aware of except maybe
>>> in
>>> the DB pager.
>>>
>>> Sure you can get 600 fps if you're willing to accept tearing (or render
>>> offscreen), even
>>> my GeForce 8600M GT laptop gives me over 1000 fps for moderately complex
>>> models.  And yes,
>>> the graphics card is obviously involved (the faster the better) and so is
>>> the driver.
>>>
>>> If you're not seeing more than vsync fps then the reason is most likely
>> due
>>> to setup, e.g.
>>> a driver settings forcing vsync on or __GL_SYNC_TO_VBLANK being set on
>>> Linux.
>>>
>>> Cheers,
>>> /ulrich
>>> _______________________________________________
>
>
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